Charles Cecil MBE ‘Industry Legend’ has over 30 years experience in games. In 1990 he founded Revolution, today one of the world’s leading adventure game companies. Charles, is a BAFTA Cymru award winner for BBC’s Doctor Who games, and was nominated for a Writers’ Guild award for Broken Sword - The Angel of Death. He Executive Produced Sony’s The Da Vinci Code game, and Robert Zemeckis’ Christmas Carol. Charles sits on the BFI and Screen Yorkshire Boards, is a visiting lecturer at York University and NFTS.
Charles has a particular interest in the narrative and aesthetic aspects of Interactive Entertainment and how this medium will develop with advancing technology. Charles regularly talks at national and international conferences and to mainstream press about creative and commercial aspects of the video games industry.
Charles, awarded the status of ‘Industry Legend’ by Develop (Europe’s leading development magazine), is on the Board of Governors of the British Film Institute (BFI) and Screen Yorkshire, the regional agency that supports film, television and interactive entertainment in Yorkshire. He is an Ambassador for BAFTA (Video Games); and a member of the Skillset Industry Council. Charles is a visiting lecturer for the University of York and the National Film and Television School. In 2011 Charles was awarded an MBE (Member of the Order of the British Empire) for services to the computer games industry.
Likes: Puns, Real ale, Fine food, Paris, Rowing, Football, The word 'delighted'.
Dislikes: The Priory of Sion.
Noirin Carmody founder and COO at Revolution Software is responsible for strategic business affairs. She negotiated the company’s buy-out from Virgin Interactive Entertainment in 1998. She was instrumental in managing the shift from large in-house studio to core teams that include freelance specialists, and external work-for-hire companies, in anticipation of the emerging digital market.
Noirin began her career in Science and Technology policy and Planning. She joined London based US games publisher Activision in the '80s, where she launched the highly successful Sierra Online brand in Europe and later as General Manager was instrumental in the handover following the sale of the company.
Noirin is Executive Producer of Revolution’s games. She was voted one of the top UK 100 women in Games in 2013. Noirin is an elected board member of the UK Interactive Entertainment Games Association (UKie) and is a voting member of BAFTA. She has served on, and chairs Games Juries for the BAFTA Games Committee. Noirin is a Trustee at the York Museums Trust, and York Cultural Company. Noirin also sits on a number of advisory boards including York University, Creative England, and Yorkshire Television Society.
Likes: Walking, Fine food, Paris, champagne, New York, Photography, Travelling, Fine art, Guinness (secretly).
Dislikes: Real ale, awful puns, Monday mornings.
Tony is one of the founders and the first employee of Revolution. He has over 30 years of experience in games development. He left school after his O-Levels and proceeded to teach himself how to code on the ZX-80. He wrote his first game entirely by himself, including graphics, tech and audio. Prior working at Revolution Tony worked as a coder at Artic Computing, who published his first game. Tony offered his seminal game Obsidian to Artic. Tony has worked on all of the Revolution games, and their porting to digital formats. He has a keen interest in (koi) fish, and is a regular marathon runner.
Likes: Puns, Running, Real ale, Dry humour,
Drumming his fingers by the microphone in a manner that simulates earthquakes during live streams.
Dislikes: Having his Yorkshire flat cap stolen.
Chief Technology Officer
Joost joined Revolution in 2004 as an intern researching for his masters in computer games, and has remained in the company ever since. He is now the technical director for Broken Sword 5 and has been heavily involved in the planning and implementation of its features. His particular areas of interest are Linux and PC programming. He ported the previous Broken Sword games onto ScummVM, revitalising interest in that area. He is probably the number one fan of Beneath a Steel Sky!
Likes: Games, Linux, Almost any alcoholic beverage, Squashing bugs, Nice Dutch snacks, Playing Metal at deafening volume through his headphones, Windmills.
Dislikes: Red Hot Chilli Peppers, Afternoon tea.
Tobias set sail from Norway to York in the spring of 2018. However, he had already started his preparations at the age of seven, when he learnt English to play through the original Broken Sword.
Tobias has previously worked on mobile games, and was the founder of an Augmented Reality Startup. He has a passion for interactive storytelling, and is delighted to work with some of the best in the industry.
Likes: Friends, Learning new things, Cake, Music, Skateboarding.
Dislikes: Breakfast, Sharks, Waiting.
Sucha has been a part of Revolution Games since 1998 starting out on In Cold Blood and later as a lead artist on several projects.
Sucha previously worked for Psygnosis and afterwards freelancing for a host of other game developers big and small, but he’s always managed to find his way back to Revolution.
Playing and creating artwork for video games has been a childhood passion since his early C64/Amiga days and he’s still excited by the opportunities and challenges that each generation brings to the field of games art.
Likes: Games, Movies, Comics, Photography, Art and lots of Tea.
Ross returns to Revolution after 14 years out in the wild west of the UK games industry. Having spent 13 of those years at Sumo Digital working on a whole range of titles including Dr Who, Snake Pass, Crackdown 3 and Team Sonic Racing, he returns to the place where his career began.
Ross' love of games began back in the early 80's on the Phillips Videopac G7000 and never looked back. Always looking for interesting story based games and unique gameplay experiences, Ross misused his youth sat in front of the TV, immersed in as many games as he could fit into the day. He's looking forward to bringing all the skills he has learned while working at one of the largest UK studio, back to Revolution.
Likes: Horror games, Twin Peaks, Anything quirky and off-beat.
Technical Art Director
A technical artist and one of the first Maya users since 1998, Emanuele first joined Revolution with “Broken Sword: The Sleeping Dragon” in 2001. He’s been dealing with art and programming since then, developing HDR technologies, image processing algorithms, small game engines and whatnot.
Back to Revolution, he takes care of our rendering technology, motion capture, various tools and, possibly, anything that “doesn’t exist yet”. If puzzled by something, he heads towards the coffee machine to make a proper Italian espresso. If you’re nearby, like it or not, you get one too.
Likes: Music, Wing Chun, 90’s Anime, Giving funny names to his tools.
Dislikes: Faux people.
Nina was born in Russia. Her career as evil-doer never worked out due to her lack of a bond-villain accent, so she joined Revolution in 2012 instead.
You can blame her for the Broken Sword 5 music puzzle, so perhaps there is hope for her yet...
Likes: Puppies, Llamas, and High-Quality game engines.
Dislikes: Bad manners.
Archaeologist and video game enthusiast, Laurence has been a fan of Revolution since Beneath a Steel Sky and was thrilled to get a chance to work on the internal QA for Broken Sword 5, and it's Kickstarter.
An avid Game-Jammer, he's now moved into the development team where he can put those skills to use.
Likes: RPGs, Dystopian Fantasy, Roguelike games and Adventures, Anglo-Scandinavian Culture. Game-Jams.
Having been a fan of adventure games since childhood, I relish the opportunity to work with Revolution at any available opportunity. Growing up on games such as Beneath a Steel Sky, Broken Sword, Monkey Island and Zak McKracken I've carefully honed my skills to position myself in a very specific place within the games industry. A position I feel extremely proud to be in.
Likes: Adventure games, Children's books, travelling, music.
Dislikes: The price of sandwiches.
A newcomer to the team, Matthew joined Revolution after graduating University in 2017. His engagement with the company began in 2014 after attending an industry talk held by Charles, and has been pestering him ever since. Involved in both Design and Development, Matthew is incredibly excited to be working on multiple projects to expand his skillset.
Likes: Virtual Reality, Hiking, Travelling, RPGs, Describing himself in intricate detail, Lord of the Rings Quotes.
Dislikes: Long walks on the beach, Fake news.
David joins us as one of the latest additions to the team, having also graduated from University in 2017 alongside his partner in crime, Matthew.
Having finally landed at Revolution, he's eager and delighted to take great care of our wonderful community.
David has a deep passion for a good story - wherever it can be found! - and has loved games from an early age. He hopes to learn and expand his skills so he can one day make games of his own.
Likes: Anything Lord of the Rings, RPG's, Rugby, Warhammer, Coffee.
Dislikes: His over dependence on Coffee, Talking Goats.
Johanna joined the team as a translator in 2015. She has a Bachelor’s degree in "Media and Communication Studies" and "German Language and Literature". Currently she’s studying medicine and is working on the creation and further establishment of Virtual Patients in medical education.
Likes: All kinds of shoes and books, cardiology, coffee especially Latte Macchiato, the Lago di Garda
Dislikes: Seafood, horror movies.
Catherine has worked for Revolution for many years now, faithfully answering your email queries and Facebook comments. She also works tirelessly representing Revolution on Steam, Gog.com and other community forums.
Likes: Responding to angry people in a calm and considerate manner, Metaphors, Resolving complaints, A clear inbox.
Dislikes: Carpal Tunnel Syndrome