Trouble is afoot in the once peaceful land of Turnvale.
Vicious mercenaries, known as the Skori Warriors, are under the control of the mysterious Temptress.
But who is the Temptress, and more importantly, where is she..?
Game Release: 1992
Processor: 1 GHz
Memory: 256 MB RAM
Graphics: any
DirectX: DirectX 9
Storage: 25 MB
Additional Notes:
Powered by ScummVM
Processor: 1.4 GHz
Memory: 512 MB RAM
Graphics: 128 MB VRAM
Storage: 25 MB
Additional Notes:
Powered by ScummVM
Processor: Intel Core Duo 2GHz+
Memory: 1 GB RAM
Graphics: 64MB of video memory
Storage: 25 MB
Additional Notes:
Powered by ScummVM
When coming up with the title "Lure Of The Temptress" we ran into 2 problems: Firstly there wasn't any luring and secondly there was no temptress.. So naturally we reverse engineered the entire game."
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ABOUT THE GAME
One of the most revolutionary games at its time and the first in a series of ‘Virtual Theatre’ adventure games:
Non-playable characters will walk around and perform different actions regardless of your interaction with them.
A variety of options and commands:
Give orders to a supporting character to solve puzzles
An intuitive point and click system:
Everything you need to do – moving, talking, searching, and fighting – is controlled via mouse.
It’s all you need to explore over 60 scenes and more than 25 intriguing characters you can interact with,
..and of course, Selena – the Temptress!
UNDERSTANDING SCUMMVM
Lure of the Temptress is possible to run on contemporary setups with the help of ScummVM.
ScummVM is a software that allows you to boot older classic graphic point-and-click adventure games, text adventure games, and RPGs by replacing the executable files shipped with the games. This of course works for a lot of older games, not just Lure of The Temptress.ScummVM stands for Script Creation Utility for Maniac Mansion Virtual Machine, and one of their founders is Joost Peters who now works as our Tech-lead at Revolution Software.
If you’ve never used before, don’t worry! It’s very self-explanatory but we’ll still link to some more info:
VIRTUAL THEATRE
Designed by Charles Cecil and Tony Warriner The first ever engine that allowed NPCs to wander around independently, and letting them have a life on their own.
NPCs wouldn’t wait around for the protagonist in a static space, they had things to do! This was ground-breaking at the time, and we’re still quite proud of it. More about Virtual Theatre..
Games we developed on Virtual Theatre:
WALKTHROUGH BY ADVENTURE GAMERS | AUTHOR: TOM HAYES
DUNGEON
TOWN
CAVE
TOWN
CASTLE
ITEMS
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*Currently only available in the UK